Many esports organizations in leagues like the LCK and LCS actively evaluate rosters during the August-to-December off-season window following summer splits. Recent underperformance in international events, combined with expiring contracts and shifting meta dynamics, has driven trader consensus toward elevated implied probabilities of moves for teams such as Disguised and DN SOOPers. Factors include internal performance reviews, availability of free agents, and preparations for the 2027 season, with stable cores often retained only if recent results justify continuity. Late roster adjustments remain possible through November as teams finalize lineups ahead of winter competitions.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$16,205 Vol.

Gen.G Esports
82%

Shifters
75%

DN SOOPers
69%

Invictus Gaming
65%

GIANTX
64%

Anyone's Legend
41%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
28%

Fnatic
36%

G2 Esports
50%

Natus Vincere
51%

SK Gaming
50%

Team Vitality
49%

T1
60%

HANJIN BRION
50%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
38%

TOP ESPORTS
52%

FlyQuest
51%

Team Liquid
49%

BILIBILI GAMING
51%

EDWARD GAMING
50%

Xi'an Team WE
43%

Shenzhen NINJAS IN PYJAMAS
39%

Suzhou LNG Esports
42%

WeiboGaming
36%

LEVIATÁN
51%

LOUD
49%

paiN Gaming
50%

RED Canids
49%

Vivo Keyd Stars
51%

LØS
50%
$16,205 Vol.

Gen.G Esports
82%

Shifters
75%

DN SOOPers
69%

Invictus Gaming
65%

GIANTX
64%

Anyone's Legend
41%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
28%

Fnatic
36%

G2 Esports
50%

Natus Vincere
51%

SK Gaming
50%

Team Vitality
49%

T1
60%

HANJIN BRION
50%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
38%

TOP ESPORTS
52%

FlyQuest
51%

Team Liquid
49%

BILIBILI GAMING
51%

EDWARD GAMING
50%

Xi'an Team WE
43%

Shenzhen NINJAS IN PYJAMAS
39%

Suzhou LNG Esports
42%

WeiboGaming
36%

LEVIATÁN
51%

LOUD
49%

paiN Gaming
50%

RED Canids
49%

Vivo Keyd Stars
51%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Many esports organizations in leagues like the LCK and LCS actively evaluate rosters during the August-to-December off-season window following summer splits. Recent underperformance in international events, combined with expiring contracts and shifting meta dynamics, has driven trader consensus toward elevated implied probabilities of moves for teams such as Disguised and DN SOOPers. Factors include internal performance reviews, availability of free agents, and preparations for the 2027 season, with stable cores often retained only if recent results justify continuity. Late roster adjustments remain possible through November as teams finalize lineups ahead of winter competitions.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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