Teams in competitive esports scenes like the LCS and LCK frequently evaluate active lineups during the August-to-December window after summer splits and international events, with roster adjustments driven by contract expirations, inconsistent results, and shifting meta or patch dynamics. Trader consensus reflects recent organizational stability for squads such as Disguised and DN SOOPers following major tournaments, though underperformance in group stages or playoffs, free-agent availability, and internal reviews can accelerate signings, transfers, or releases before the November 30 cutoff. Historical patterns show organizations prioritize competitive fit and import eligibility ahead of the next season, while strong cores often remain intact absent major catalysts.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$15,991 Vol.

Gen.G Esports
82%

DN SOOPers
69%

Invictus Gaming
65%

GIANTX
64%

Anyone's Legend
41%

Shifters
57%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
24%

Fnatic
36%

G2 Esports
50%

Natus Vincere
50%

SK Gaming
51%

Team Vitality
50%

T1
49%

HANJIN BRION
48%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
39%

TOP ESPORTS
50%

FlyQuest
49%

Team Liquid
51%

BILIBILI GAMING
50%

EDWARD GAMING
52%

Xi'an Team WE
42%

Shenzhen NINJAS IN PYJAMAS
38%

Suzhou LNG Esports
44%

WeiboGaming
37%

LEVIATÁN
50%

LOUD
51%

paiN Gaming
50%

RED Canids
49%

Vivo Keyd Stars
52%

LØS
50%
$15,991 Vol.

Gen.G Esports
82%

DN SOOPers
69%

Invictus Gaming
65%

GIANTX
64%

Anyone's Legend
41%

Shifters
57%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
24%

Fnatic
36%

G2 Esports
50%

Natus Vincere
50%

SK Gaming
51%

Team Vitality
50%

T1
49%

HANJIN BRION
48%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
39%

TOP ESPORTS
50%

FlyQuest
49%

Team Liquid
51%

BILIBILI GAMING
50%

EDWARD GAMING
52%

Xi'an Team WE
42%

Shenzhen NINJAS IN PYJAMAS
38%

Suzhou LNG Esports
44%

WeiboGaming
37%

LEVIATÁN
50%

LOUD
51%

paiN Gaming
50%

RED Canids
49%

Vivo Keyd Stars
52%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Teams in competitive esports scenes like the LCS and LCK frequently evaluate active lineups during the August-to-December window after summer splits and international events, with roster adjustments driven by contract expirations, inconsistent results, and shifting meta or patch dynamics. Trader consensus reflects recent organizational stability for squads such as Disguised and DN SOOPers following major tournaments, though underperformance in group stages or playoffs, free-agent availability, and internal reviews can accelerate signings, transfers, or releases before the November 30 cutoff. Historical patterns show organizations prioritize competitive fit and import eligibility ahead of the next season, while strong cores often remain intact absent major catalysts.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



Beware of external links.
Beware of external links.
Frequently Asked Questions