In League of Legends esports, the August-to-December window aligns with the post-summer split off-season, when organizations review 2026 results and execute roster moves ahead of the 2027 campaign. Trader consensus prices high implied probabilities (76-79%) for teams including Disguised, DN SOOPers, KIWOOM DRX, and Thunder Talk Gaming due to ongoing evaluations of player contracts, import eligibility, competitive fit, and recent split performances. Underperformers or expiring deals often prompt additions, releases, or benchings reflected on Liquipedia, while stable cores after major tournaments face lower change odds. Coach swaps and single-match stand-ins do not trigger resolution.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$16,427 Vol.

WeiboGaming
88%

DN SOOPers
69%

Gen.G Esports
63%

GIANTX
64%

Shifters
57%

Anyone's Legend
54%

Cloud9
54%

Fluxo W7M
51%

Team Heretics
50%

Dignitas
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

FURIA
50%

Sentinels
49%

LYON
46%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
42%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
29%

Fnatic
36%

G2 Esports
51%

Natus Vincere
50%

SK Gaming
49%

Team Vitality
50%

T1
60%

HANJIN BRION
51%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
39%

TOP ESPORTS
51%

FlyQuest
50%

Team Liquid
49%

BILIBILI GAMING
51%

EDWARD GAMING
49%

Xi'an Team WE
43%

Invictus Gaming
43%

Shenzhen NINJAS IN PYJAMAS
38%

Suzhou LNG Esports
43%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
51%
$16,427 Vol.

WeiboGaming
88%

DN SOOPers
69%

Gen.G Esports
63%

GIANTX
64%

Shifters
57%

Anyone's Legend
54%

Cloud9
54%

Fluxo W7M
51%

Team Heretics
50%

Dignitas
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

FURIA
50%

Sentinels
49%

LYON
46%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
42%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
29%

Fnatic
36%

G2 Esports
51%

Natus Vincere
50%

SK Gaming
49%

Team Vitality
50%

T1
60%

HANJIN BRION
51%

BNK FEARX
62%

KIWOOM DRX
41%

kt Rolster
39%

TOP ESPORTS
51%

FlyQuest
50%

Team Liquid
49%

BILIBILI GAMING
51%

EDWARD GAMING
49%

Xi'an Team WE
43%

Invictus Gaming
43%

Shenzhen NINJAS IN PYJAMAS
38%

Suzhou LNG Esports
43%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
51%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, the August-to-December window aligns with the post-summer split off-season, when organizations review 2026 results and execute roster moves ahead of the 2027 campaign. Trader consensus prices high implied probabilities (76-79%) for teams including Disguised, DN SOOPers, KIWOOM DRX, and Thunder Talk Gaming due to ongoing evaluations of player contracts, import eligibility, competitive fit, and recent split performances. Underperformers or expiring deals often prompt additions, releases, or benchings reflected on Liquipedia, while stable cores after major tournaments face lower change odds. Coach swaps and single-match stand-ins do not trigger resolution.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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